Rusty T Shackleford
Kinsho Swords Caldari State
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Posted - 2013.03.13 14:53:00 -
[1] - Quote
Not sure how feasible of an idea this is, but as a player that is new to FPS games and not really familiar with how certain items work, I was thinking it would be great to have some sort of tutorial that shows you just how items work.
For example (and I have to admit to being pretty stupid here, so believe me this isn't fun), I was attempting to run a LOGI build and thought, "Gee, having these nanite injectors would be great! I can bring guys back to life and keep our clone count intact." So as a happy new medic I ran out onto the battle field, saw some dropped allies and I pulled out my injector and pressed the R1 button just like the game prompts me to do.....and nothing happens. Over and over again....and now I am a sitting duck with no weapon, a dead guy at my feet, getting shot at with a needle in my hand....and I die. This happens over and over again. You know why? Because nowhere on any description of the item or on the prompt does it tell you that before you hit R1, you have to crouch down first. I have no idea how I was expected to know this innately.
Now that I cleared that issue up for myself, I have progressed along to a point where I have remote explosives. I've seen these things in action, mainly in skirmishes where you think a checkpoint is all clear and you go in to hack it for your team only to be met with an explosive death. I was thinking I was about to get my revenge! I am on a battle map, I place out my remote explosives....and then I try to figure out what the trigger mechanism is. But, before I can do that the enemies storm the position, hack the checkpoint, then find me nearby trying to figure out why my explosives never went off and I am now dead. Again, nothing in the description of the item and there is no prompt to tell you exactly what the trigger is. And how would I know that the ZOOM IN button (L1) is the trigger mechanism for this when R1 is the trigger for every other weapon or device in the game?
Talking with a couple of people I have also had the idea that a PVP free area be set up so that your character can get a chance to try out new weapons and perhaps have a dummy AI target to practice firing. This way you don't have to cost your team clones while trying to figure out how to aim that shiny new Mass Driver you just purchased and spent a ton of points on to use. This could help in a number of ways. Maybe even have the option of some moving targets so that people like me that are pretty useless right now with shooting could get some practice to help make us better shots. It could help us out figuring out the range on grenades, how to use items like the remote explosives and nanite injectors.
Just a thought, wondering what other people might think of it. |